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vSro Paylaşım [Release] Reordered Trigger Tables & Rebuilt Jupiter Dungeons

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Cristianxi paylaşımı beğendiysen ona bir kahve ısmarlayabilirsin
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Katılım
16 Mar 2026
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32
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19
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Hey everyone !

I'm releasing a complete overhaul of all the trigger tables. I took the time to reorder every single table from scratch
(eliminating all ID gaps and broken links) and fully rebuilt the Jupiter Temple triggers (Intermediate & Advanced)
so the dungeon flows seamlessly without stuck doors or bugged spawns.




About `VSRO_TRIGGERS_EXPORT_PROD.sql`
This is a self-contained, 1-click deployment script ready for production. It automatically handles the entire process:

1. Safely wipes existing trigger tables in proper hierarchical order.
2. Reseeds all table identities to 0.
3. Inserts all 11,100 verified, gapless records across all trigger tables (IDs 1 to N).
4. Applies the necessary Jupiter `Tab_RefNest` fixes.

Alternative: NPC Selection Trigger Fix Only
If you only want to implement the fixes for the NPC Selection Triggers (Natal & Soldier initial gate opening triggers) without replacing or wiping your entire trigger database, you can use:
`VSRO_TRIGGERS_FIX_JUPITER_A_B_NPC.sql`

Note: For this script, you only need to have your default database triggers. You do NOT need to add or modify anything in `Tab_RefHive` or `Tab_RefNest`.

Prerequisite for Jupiter Triggers (Worlds 86, 87, 88, 89):
Ensure your database already has the `Tab_RefHive` and `Tab_RefNest` entries for Worlds 86, 87, 88, and 89 added from the Rigid DB beforehand.
After that, run `VSRO_TRIGGERS_EXPORT_PROD.sql` to deploy all the fixed dungeon mechanics.

✅ In-Game Testing & Verification
Everything included in this release has been thoroughly tested in-game multiple times across all worlds (86, 87, 88, and 89) to confirm that all doors, mob spawns, notices, and dungeon progression work 100% correctly without getting stuck.


Download


Credits: KalebPG

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